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Another Code: Two Memories. Space Invaders Revolution. Naruto: Saikyou Ninja Daikesshuu 3. Classic Action: Devilish. Starfish SD. Jissen Pachi-Slot Hisshouhou! Trauma Center: Under the Knife. Advance Wars: Dual Strike. The Mahjong. Billiard Action. The Mushitori Oukoku. Naruto RPG 2: Chidori vs. Fullmetal Alchemist: Dual Sympathy. Nightmare Troubadour. Vivendi Universal Games.

Power Pocket Koushien. Castlevania: Dawn of Sorrow. Fossil League: Dino Tournament Championship. Puzzle Bobble DS. Dig Dug: Digging Strike. Touch de Rakushou!

Pachi-Slot Sengen: Rio de Carnival. Phoenix Wright: Ace Attorney. Tamagotchi Connection: Corner Shop. Touch Game Party. Londonian Gothics: Meikyuu no Lolita. LifeSigns: Surgical Unit. Urusei Yatsura: Endless Summer. Break 'Em All. Viewtiful Joe: Double Trouble! Manga Ka Ikusei Game. TDK Core. Animal Crossing: Wild World. Brain Boost: Beta Wave. Brain Boost: Gamma Wave. Party Carnival. Bubble Bobble Revolution.

Kouchuu Kakutou: Mushi 1 Grand Prix. Pro Ninaru Mahjong DS. Super Black Bass Fishing. Harry Potter and the Goblet of Fire. Tottoko Hamtaro Nazonazo Q: Kumonoue no? Dragon Ball Z: Supersonic Warriors 2. Dragon Quest Heroes: Rocket Slime. Lucky Star: Moe Drill. Power Pro Kun Pocket 8. Anpanman: Baikinman no Daisakusen.

Agatsuma Entertainment. Harvest Moon DS Cute. Oekaki Puzzle Battle Vol. Sunrise Interactive. DS: Tenkuu no Yuusha-tachi. Bouken-Ou Beet: Vandel vs. Tao's Adventure: Curse of the Demon Seal. Rainbow Islands Revolution. Wizardry Asterisk: Hiiro no Fuuin. Kids Station. Kero Kero 7. Resident Evil: Deadly Silence. Bleach: The Blade of Fate.

Incredible: Kyouteki Underminder Toujou. Kono Quiz Yarou!! San Goku Shi DS. Doraemon: Nobita no Kyouryuu DS. Narnia Koku Monogatari: Lion to Majo. Zenin Shuugou. Garaku Tale. Interactive Brains. Monster Bomber. Puzzle Series Vol. Style Book: Cinnamoroll. Style Book: Junior City. IE Institute. Mar Heaven: Karudea no Akuma. Angelique Duet. Touch Detective.

Tsubasa Chronicle Vol. Essential Sudoku DS. Nobunaga no Yabou DS. Naruto: Ninja Council 3. Takara Tomy. Ochaken no Heya DS. Bandai Namco Games. Mawashite Tsunageru Touch Panic. Daisenryaku DS: Great Strategy. The Kanshikikan: Kinkyuu Shutsudou!!

Jiken Genba wo Touch Seyo. Kanji no Wataridori. Izuna: Legend of the Unemployed Ninja. Kaitou Rousseau. Metal Saga: Hagane no Kisetsu. Zoids Dash. The Trump. Puppyinu Vector One. Finding Nemo: Touch de Nemo. Touch de Manzai! Megami no Etsubo DS. Brave Story: Boku no Kioku to Negai. Milon no Hoshizora Shabon: Puzzle Kumikyoku. Project Hacker: Kakusei. Naruto: Path of the Ninja 2.

DS Oryouri Navi. Pirates of the Caribbean: Dead Man's Chest. Turn It Around. Jinsei Game DS. Tamagotchi Connection: Corner Shop 2. Mushi: Machi no Konchuu Monogatari. Jigsaw Puzzle: Koinu Mekuri Hen. Jigsaw Puzzle: Koneko Mekuri.

Chuugaku Eitango Target DS. Eitango Target DS. Quiz Kirameki Star Road. Final Fantasy III. Card Game 9. Paint by DS. Freshly-Picked Tingle's Rosy Rupeeland. Idaten Jump DS: Moero! Flame Kaiser. Mar Heaven: Boukyaku no Clavier. Math Play. Daredemo Kantan! Chou Chikun no Tsumego.

Mind Quiz: Your Brain Coach. Gintama DS: Yorozuya Daisoudou. Pocket Monsters Diamond. Pocket Monsters Pearl.

Brain Buster: Puzzle Pak. Jan Sangoku Musou. KanKen DS. Guilty Gear Dust Strikers. Chameleon: To Dye For! Otona no Joushikiryoku Training DS. Kira Kira Pop Princess. Jigsaw Puzzle Oden-Kun. Love Love Hamster. Digital Kids. Winning Eleven: Pro Evolution Soccer Black Jack: Hi no Tori Hen. Shoujo Manga Ka!

Chao Manga School. Castlevania: Portrait of Ruin. Curling DS. Gotouchi Kentei DS. Harukanaru Toki no Naka de: Maihitoyo. Tank Beat. GX: Spirit Caller. Zoids: Battle Colosseum. Akko ni Omakase! Brain Shock. Anpanman to Asobo: Aiueo Kyoushitsu. Ciao Dream Touch! Happy Anniversary. Cinnamoroll: Ohanashi shiyo! Doko Demo Raku Raku! DS Kakeibo. Kirarin Revolution: Naasan to Issho. Otogi Juushi Akazukin. Power Pro Kun Pocket 9.

Tenohira Gakushuu: Chikyuu no Narabe Kata. Mouichido Tsuueru: The Otona no Shougakkou. The Party Unou Quiz. Table Game Spirits 2. DS Dengeki Bunko: Allison. DS Dengeki Bunko: Inukami! Final Fantasy Fables: Chocobo Tales. Gintama: Gintoki vs. Kabushiki Baibai Trainer: Kabutore! Keiba Navi: Uma no Suke. Mega Man Star Force: Pegasus. Mystery Dungeon: Shiren the Wanderer. Puyo Puyo! SNK vs. Capcom Card Fighters DS. The Doko Demo Kanji Quiz. Watanabe Akira no Tsume Shogi.

Heisei Kyouiku Iinkai DS. Kagaku DS. Nippon no Rekishi DS. Mahjong Haoh DS Special. Nazotte Oboeru Otona no Kanji Renshuu. Now Production. Hamster to Kurasou. Dragon Quest Monsters: Joker. San Goku Shi Vol. Ignition Entertainment. World Championship Poker: Deluxe Series. Need for Speed Underground 2.

Speaking with the "Vanilla" Desmume developers, it seems that they are taken directly from the DS game. What does this mean? It means unless there IS a big storage place that houses all the sprite layers, which would be awesome that it may be very difficult to convert the individual lines into 4x4 texels, since each line would not comprise all the information that a 4x4 texel would need. This may affect the software renderer.

This is just a possibility, however. Someone more familiar with the software renderer should be able to address this better than I. There is actually very little wrong with GX, it is actually Desmume, and how it does its work, that is causing the trouble when we move to native GX code. I will be using Super Mario 64 DS as an example. If you load up the game, you will see something very, very odd: What looks like four blue buttons on the top screen and blue gibberish on the bottom screen.

It's broken! Not so. Here is why it does this:. I direct your gaze to the Draw function in main. When we use the software renderer, everything ends up coming out in the wrong format, so we need to convert it to be 4x4 texels what the Wii likes in order to render it to the screen. Notice the line:. If current3Dcore is one, then we want to use GX, if it is two, we use the software renderer.

Notice that within that if statement we are not "converting" the image before we render it to the screen. If you comment this out, you will see that the text is fine, but woe! The 3D has become gibberish! This is because GX will, obviously, render 3D in the correct format! But, the sprites text are not in the correct format, since these are generated via the Desmume software. This also leads into the discussion of textures. You may still call the 3D star at the start of SM64DS a failure since it is clearly the wrong color, but in actuality I believe this is due to the same problem that we have rendering sprites: incorrect format.

I could be wrong. So what's the solution? Thankfully, I think I have managed to track down what is needed to be done, and I have a few possible alternatives. This would involve finding the source of the sprite generation. What we could do is apply the "texel conversion" normally done in the Draw function to the sprite upon its creation.

Desmume uses a layered structure for its rendering engine. It will loop through every line and apply the background, sprites, 3D, and more sprites on top of that. There's some more in there but this is a good example. The software will compare alpha combine pixels for each layer in the line. It is possible to render each layer as a separate entity, convert the sprite layers, and combine them with the rendered 3D image it's a texture as a multi-layered texture using the GX hardware.

I do not like this one, but I thought that I should suggest it nonetheless. This would involve doing the exact opposite of the 4x4 texel conversion to the rendered 3D image. That way, when we convert it later, it will look correct.

This, obviously, would involve more rather than less CPU cycles; the entire reason to use GX in the first place. This could be a quick-fix until a more permanent solution is found. I would vote for the "Render in Layers" approach. I believe the tradeoffs having to hold space for each layer would be offset by the fact that the hardware could combine them at a FAR greater efficiency than the software ever could. Look in the function ".



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