Last edited: Aug 17, Electros Member. Just looking over, I think the types are where you could really push the interesting combinations and plays with various synergies.
Great ideas, exactly what I am looking for. Great stuff! Zuurix Member. That is a damn good idea! There is a similar mechanic in Hearthstone where if their life falls to a certain point they get perks. A chance of transforming into aa stronger creature is great! Other ones along these lines could be: Armoury: Summon a random weapon or a version with weakened stats if too powerful Arcane Mage: Large stat boost to mage apprentices I guess a lot of these are along the Hearthstone lines, which is fine I play it daily!
Could you have character alignments e. How is your game board setup, are there extra strategy layers there? It's a tricky line as you don't want to baffle the player, but I would love to see the killer differences and uniqueness in your game.
Here is an updated screen of the game, it is a bit hard to make out the specific details - I need to refine my screenshot process. Capturing in OBS then clipping from a print screen of that.
I've started adding more classes into the game such as 'Sprite' and 'Undead' - as well as a number of new cards and abilities The game does play quite a bit like a hybrid of MGT, Hearthstone, and also has some elements of Ascension in it - although I am still locking down exactly how all of the mechanics work. The game itself will not only be cards, you will walk around in an old school looking RPG world and talk to NPC's, travel to other villages, and use your cards as the primary 'battle' system.
Not really a concrete idea, but how about a card that DRAINS magic each turn instead of generating it, and if you don't have enough energy to sustain it, either drains your health instead or destroys itself? It would be a really powerful card either via stats or ability to compensate for the drawbacks, and destroying high energy generators to screw with the player controlling the card instead of attacking it directly would add a new layer of strategy to the game.
If you add in things like type synergies and stuff it could get even more interesting. Another idea for synergies If there's risks or penalties associated by losing cards or being locked out of strategy because you have too many active cards, this could be another interesting thing to play around with.
And another interesting idea This effect should not stack with itself so that 2 necromancers can be used to totally break the game by reviving each other When you throw things, people think you have anger issues. When people thing you have anger issues, your schedule clears up. People will keep playing if you can come up with new cards so be sure to update constantly. Did you make this project? Share it with us! I Made It! Reply Upvote. MrZeroTFennekin 4 years ago.
Good yet basic advices. CRazyOoPoO 4 years ago. But how do you need to draw in the back if you want to name the tcg cards? Jake Keive 4 years ago. MarcusL69 bscypert Reply 4 years ago. Tcg Maker frozencomet Reply 5 years ago. Some are slightly larger, while others are slightly smaller. They now come in various thicknesses, and some cards have pieces of memorabilia such has game-worn jerseys or game-used bats, balls, or other items embedded in them.
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This image may not be used by other entities without the express written consent of wikiHow, Inc. Pick a name and theme for your game. Think about what kind of world you want in your game. Come up with characters, creatures, and other elements that exist in the world of your game.
Use the theme to help decide the name and other aspects of your game. You could have a fighting trading card game that involves different types of characters such as ninjas, samurai, and commandos. Create a backstory and history for your game. Spend some time thinking about the history of the world of your game. Write backstories for each of the characters and creatures to create a rich and complex universe that your game exists in. The larger world of your game could be a place that just survived a major flood or maybe there was a recent zombie outbreak that wiped out most of the people.
Come up with a way for players to win the game. Give your player a goal or goals that they have to work towards in order to win or beat the game. Choose goals that give meaning to your game so people are interested in playing it and it sounds fun. Adding goals to your game can also force players to strategize how they want to play their cards, which can make your game more fun and engaging. Use your theme to come up with the mechanics and card types.
Design your rules so they make sense and suit the world of your game. Add commands, attributes, styles, and procedures that make sense for your game and help make it a cohesive playing experience. Try to balance the rules and character abilities so the gameplay is relatively even. Part 2. Research the rules of other trading card games for inspiration. Look up the rulebooks for other trading games online to get ideas of how they work and create a cohesive way to play.
Draw inspiration to make your own rules and borrow aspects that you like from the games that you research to help form your game.
For instance, you could borrow the turn-based fighting mechanics of a game like Yu-Gi-Oh! Create a gameplay loop that structures your game. A gameplay loop involves the order of actions in your game and dictates how your game is played. Come up with a structured system that defines how each player makes decisions during the game and how they use their cards. A well-structred and ordered game helps make the gameplay smoother.
It can also be helpful to look at the gameplay loops of other trading card games to use as models for your own. Allow players to build their own decks to encourage trading.
Let players choose which cards they want to play during the phases of your gameplay loop. For instance, if your game involves magic and creatures like elves and orcs, you can have a player who likes to use healing magic and fire arrows, so they can craft a deck that suits their needs by trading with other players. Use your notebook to write down hard and fast rules that you create for your game.
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